#pragma once
#include <vector>
#include <cstdlib>
#include <string>
#include <iostream>

using namespace std;

namespace memory{


	class Player
	{

	public:
		Player();
		~Player();

		void setName(string name) { this->name = name; }
		string getName() { return this->name; }

		void setPoints(int points) { this->points = points; }
		int getPoints() { return this->points; }

	private:
		string name;
		int points;


	};

}